![]() ![]() The territory system is innovative, if CIV 7 doesn't have a similar territory system, I will not be getting it. The dynamic culture system is engaging and fun - even at top-level difficulties there's really no wrong choice with cultures, they're quite balanced. Aerial units are awesome, and effect the battlefiled without defining it. Naval battles are the best I have ever encountered in any strategy game - Total War, Civilization, HOI4 - pale in comparison to the naval battles in this game. Land battles reward strategic positioning with terrain. The game rewards you for being strategic and clever. Even in the most difficult situation, there's always a way to win. However, the good parts of this game heavily outweigh the above (now that I can come back to this with a clear mind). (In hindsight I was playing on the highest difficulty, so that's more to the credit of the AI than to it's detriment) I rage quit because it felt like I couldn't win (I stuck with it today, and WON), and the AI was being really, REALLY tenacious. However, those issues won't pop up until you hit the highest difficulty. I was in the middle of a Humankind Difficulty (the highest difficulty) game, and was getting consistently outwitted by my opponents.Īre there parts of the game that aren't completely optimized? Yes. Trying to stamp out even one of them is like playing a tedious game of whack-a-mole.ĮDIT: I wrote the (whiny) above yesterday after rage-quitting. AI also exploits every system in their favor, in ways that the player CANNOT. Simultaneous turns means you never have the initiative. War Support system is PHENOMENALLY aggravating. Upper difficulties make the above expansive systems extraordinarily laborious. If you want any sort of lasting value, look elsewhere. If you're content with putting in 40/50 hours in this game and never touching it again, then get the game. However, that's where the appreciation for this game ends. Territory system makes it so there are no gaps between civilizations. The game is challenging, and most systems in the game are more expansive than CIV. If you're tired of how easy CIV 6 is, this game is for you. Removed "Domestication" technology prerequisite from The Stable of Pi-Ramesses.Fixed an issue where the Kaiserliche Werft wonder tooltip was missing information that it is considered a harbor.Fixed an issue where the Kaiserliche Werft was incorrectly updating its own industry bonus in the Cultural Wonders tab.Fixed other minor UI and localization issues.Fixed an issue where a few Game Updates illustrations were in greyscale when all the others were colored.Fixed an issue where the tooltip of the Random button was not clear in Multiplayer Lobby.Fixed an issue where incorrect text was displayed in the "Upload Map" tooltip.To fix the issue, Creators need to reopen their map, and go to the territory tab, then the validation tab, to re-validate their maps. Fixed an issue where some custom maps validated by the editor caused an error when starting a new game on it.Fixed an issue where a recurring "mod mismatch" message was displayed when launching the game after unsubscribing a Mod.Fixed an issue where the Description field in Steam Workshop was lacking formating possibilities.Fixed an issue where the UI could break when refreshing mods in certain circumstances. ![]() Fixed an issue where a Mod could not be re-uploaded through the Humankind Mod tool if it was deleted through the Steam Workshop page.Fixed an issue where the "Upload Map" pop-up could not be closed without actually uploading a map.The modder uses the framework to create a mod file that can be used by HMT to patch the game files. See the tutorial for installing mods here Making a mod using the Humankind Mod Tool:Ī modder uses HMT to create a Visual Studio project that references the game's DLLs as well as the BepInEx mod framework. The Humankind Mod Tool simply makes the process easier. Please note, you can use the BepInEx tool on its own to install mods into your game. Installing a mod is a drag-and-drop process and de-installing is just a button click. dll mods, the Humankind Mod Tool makes installing, de-installing, and keeping track of your mods easy. In addition to facilitating the creation of. You will need the BepInEx tool to use the Humankind Mod Tool. Please note, this tool now works in conjunction with the BepInEx tool available on Git Hub. Humankind Mod Tool is a program that allows users to create gameplay dll mods for Amplitude's Humankind game and share them with others in a managed way that does not require sharing the original game DLLs or any recompilation on the user's side. ![]()
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